Quickly Unlock the Enormous Power of AdMob – SpriteKit Swift
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Quickly Unlock the Enormous Power of AdMob – SpriteKit Swift, The Best Swift Course That Immediately Shows You How To Efficiently Boost Your App With The Power of AdMob The Smart Way.
“How can I build a sustainable app business?” – the most burning question an indie developer has.
One way of doing it is through taping into the power of ad networks.
Over the past few years I have been messing around implementing all sorts of SDKs including ad network SDKs. It turns out it can be really tricky to implement. I have decided to create a framework to make it as simple as possible.
This is how I came up with the idea of the “one line of code” implementation.
One line of code
The idea is simple: Make it possible so anybody – even those who have no prior programming experience – can implement the AdMob SDK in one line of code. The hard part is to make it so simple that it can be implemented in one line of code but be flexible enough to cover all variations. This is how SmartAdMob came into existence.
About the SmartAdMob framework
Doing is better than explaining; let me show you how powerful SmartAdMob is.
Here is how you show a top banner ad:
SmartAdMob.shared.showBannerAd(at: .topWithStatusBar, on: self)
Here is how you show an interstitial:
SmartAdMob.shared.showInterstitialAd(on: self, withFrequency: .preset)
Yes, only one line of code. Go ahead and take a look at the free preview lessons to see it for yourself.
When you enroll you will get your hands on SmartAdMob. Here is a list of the features this course offers:
- get the SmartAdMob framework
- get a UIKit example project
- coded in the latest Swift 3
- step by step videos showing you how to do it
- BONUS: get a SpriteKit example project with step by step integration guide
SpriteKit game example project included
While all of the tutorials out there on the net cover how to add AdMob into a UIKit project, there is not a single one explaining you how to do it for a SpriteKit game. With SmartAdMob this course shows you just that. You’ll be having SpriteKit games with AdMob ads in no time.
You work only one hour
When I created SmartAdMob I had fast integration in mind. I’ve worked on writing and perfecting it over 137 hours, so you don’t have to. You can go through the course in less than an hour and after that you can add AdMob ads to your projects in about 20 minutes max. Time saved for you for more important stuff!